Inspiring power of Houdini and procedural workflows. Landscape, hero assets and layout are done procedurally in Houdini. Trees are made with SpeedTree. Smaller rocks and foliage are Megascans. Texturing, lookdev, lighting and rendering are done with UE4 (No Ray Tracing). More renders and breakdowns to come.
Houdini - Japanese Temple Generator
Houdini - Cliff Generator