My take on Love, Death & Robots theme.
I started with marketplace assets, then modified, simulated meshes, and generated vertex color masks in Houdini for texturing. Materials were built using tilable layered shaders driven by the masks. The mechanical eye I originally modeled for the Japanese garden project, retextured and reused for this one. Scattering was done with my custom Houdini to Unreal hierarchical scattering tool. Lighting and rendering were handled in Unreal Engine with Lumen, and final color grading was completed in DaVinci Resolve.
Final Shot
Breakdown