MK 11 Trailer Environment & FX (Oct 2020)

A trailer I worked on at Plastic Wax. I was responsible for the Jungle environment set and some particle FX like leaves, bullets, and muzzle flashes. To achieve this, I have developed a few Houdini HDAs for Unreal Engine to generate roots and vines and for the hierarchical scattering of trees, foliage, and leaves on the ground. The assets were from Speed Tree or Megascans.