Plants - Procedural Orchids

The procedural orchids were created with Houdini resolving intersections using custom detangle functions and Vellum. The texture variants were based on a single scanned texture sheet from Megascans and modified by adding unique patterns and color adjustments using Substance Designer and Painter. There are no procedural materials, just randomly picked baked textures plugged into channels. The output was USD and they were rendered with Karma Solaris.