A VR data visualisation project I've been working on as part of my job created using Houdini, Substance and UE4. This one is interesting! Though minimalistic due to a specific budget I had a chance to get my hands onto early access Niagara particle system UE4 and try out Houdini to Niagara workflow which is very promising! I do believe it's gonna be pretty awesome when it's released but too many walls to climb over for now. The set was modelled procedurally with Houdini and a single generator was created for all the consoles, screens and datapads including vertex texture animations. Programming of the interactive assets was done using UE4 blueprints. All aspects...