S.O.S. (Save Our Species) Ninja (Jan 2018)

An intro cutscene breakdown of a 2.5D personal video game project I've created more than a year ago in Unity. Basically every shot is a single multi layer Blender Cycles render that is processed in Photoshop and composited in After Effects with depth offset for parallax effect. Then camera movement and particles were added in After Effects. Skies were photo-bashed in Photoshop. Hand painted textures were acquired from Unity Store. The game development was postponed but I'm planning to finish it one day when the opportunity arrives. The most enjoyable part for me besides making the whole game was working on the environments hence sharing them here. This game was my first steps into CG and game development.

SOS Ninja Intro Cutscene (All Aspects)